{"id":477,"date":"2013-07-24T13:00:58","date_gmt":"2013-07-24T11:00:58","guid":{"rendered":"https:\/\/www.triforce-legend.com\/blog\/?page_id=477"},"modified":"2019-06-04T13:32:56","modified_gmt":"2019-06-04T11:32:56","slug":"le-prototype-de-zelda-1-p5","status":"publish","type":"post","link":"https:\/\/www.triforce-legend.com\/v6\/le-prototype-de-zelda-1-p5\/","title":{"rendered":"Le prototype de Zelda 1 &#8211; Les ennemis"},"content":{"rendered":"<h2 class=\"part-title\" style=\"text-align: center;\">Tous les d\u00e9tails du prototype de The Legend of Zelda&#8230;<\/h2>\n<p>Source : <a href=\"http:\/\/tcrf.net\" target=\"_blank\" rel=\"noopener noreferrer\">The Cutting Room Floor<\/a> (site en anglais o\u00f9 je publie mes d\u00e9couvertes)<\/p>\n<p>&nbsp;<\/p>\n<h2 class=\"part-title\" style=\"text-align: center;\">&#8211; Les ennemis dans le prototype &#8211;<\/h2>\n<h3 class=\"subject-title\">Le r\u00e9veil tr\u00e8s lent des Armos&#8230;<\/h3>\n<p>Les statues Armos mettent beaucoup de temps \u00e0 prendre vie d\u00e8s que Link les touche. Sa dur\u00e9e du r\u00e9veil est de 128 frames dans le prototype et de 60 frames dans la version finale. Juste au moment du r\u00e9veil, un nuage de fum\u00e9e appara\u00eet comme si c&#8217;\u00e9tait un ennemi normal dans le jeu, ce qui n&#8217;est pas le cas dans la version finale.<\/p>\n<div class=\"proto-table\" style=\"overflow-x: auto;\">\n<table class=\"proto-table-3\">\n<tbody>\n<tr>\n<th class=\"proto-table-title\">Prototype<\/th>\n<th class=\"proto-table-title\">Finale<\/th>\n<\/tr>\n<tr>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/changes\/TLOZ_ArmosProto.gif\" width=\"32\" height=\"32\"><\/td>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/changes\/TLOZ_ArmosFinal.gif\" width=\"32\" height=\"32\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>&nbsp;<\/p>\n<h3 class=\"subject-title\">Les Moldorms tr\u00e8s fragiles&#8230;<\/h3>\n<p>Chaque partie du corps du ver Moldorm poss\u00e8de 1 HP dans le prototype et 2 HP dans la version finale. Il est moins r\u00e9sistant \u00e0 l&#8217;\u00e9p\u00e9e de Link.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/changes\/TLOZ_Moldorm.png\" width=\"256\" height=\"232\"><\/p>\n<p>&nbsp;<\/p>\n<h3 class=\"subject-title\">Les Wizzrobes bleus moins r\u00e9sistants&#8230;<\/h3>\n<p>Les Wizzrobes bleus poss\u00e8dent 8 HP contre 10 HP dans la version finale, ils sont beaucoup long \u00e0 vaincre.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/changes\/TLOZ_WizzrobeBlue.png\" width=\"32\" height=\"32\"><\/p>\n<p>&nbsp;<\/p>\n<h3 class=\"subject-title\">Les sortil\u00e8ges des Wizzrobes moins dangeureux&#8230;<\/h3>\n<p>Les sortil\u00e8ges des Wizzrobes sont beaucoup plus faibles dans le prototype. Pour le sortil\u00e8ge d&#8217;un Wizzrobe bleu, ses d\u00e9g\u00e2ts sont de 1 coeur sur Link contre 2 coeurs dans la version finale. Quant \u00e0 celui d&#8217;un Wizzrobe rouge, il passe de 2 coeurs \u00e0 4 coeurs, ce qui rend cette attaque tr\u00e8s dangereuse pour Link.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/changes\/TLOZ_WizzrobeRed.png\" width=\"32\" height=\"32\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/changes\/TLOZ_WizMagic.png\" width=\"32\" height=\"32\"><\/p>\n<p>&nbsp;<\/p>\n<h5 style=\"text-align: center;\"><strong><a href=\"\/\/www.triforce-legend.com\/v6\/le-prototype-de-zelda-1\/#menu-proto\">\u00bb Retour sur la page principale \u00ab<\/a><\/strong><\/h5>\n","protected":false},"excerpt":{"rendered":"<p>Tous les d\u00e9tails du prototype de The Legend of Zelda&#8230; Source : The Cutting Room Floor (site en anglais o\u00f9 je publie mes d\u00e9couvertes) &nbsp; &#8211; Les ennemis dans le prototype &#8211; Le r\u00e9veil tr\u00e8s lent des Armos&#8230; Les statues Armos mettent beaucoup de temps \u00e0 prendre vie d\u00e8s que Link les touche. Sa dur\u00e9e [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1247,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[169,205,204,203,202],"class_list":["post-477","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-non-classe","tag-beta","tag-fds","tag-proto","tag-prototype","tag-the-legend-of-zelda"],"_links":{"self":[{"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/posts\/477","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/comments?post=477"}],"version-history":[{"count":0,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/posts\/477\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/media\/1247"}],"wp:attachment":[{"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/media?parent=477"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/categories?post=477"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/tags?post=477"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}