{"id":481,"date":"2013-07-24T13:00:55","date_gmt":"2013-07-24T11:00:55","guid":{"rendered":"https:\/\/www.triforce-legend.com\/blog\/?page_id=481"},"modified":"2019-06-04T13:33:02","modified_gmt":"2019-06-04T11:33:02","slug":"le-prototype-de-zelda-1-p6","status":"publish","type":"post","link":"https:\/\/www.triforce-legend.com\/v6\/le-prototype-de-zelda-1-p6\/","title":{"rendered":"Le prototype de Zelda 1 &#8211; Les anciens sprites"},"content":{"rendered":"<h2 class=\"part-title\" style=\"text-align: center;\">Tous les d\u00e9tails du prototype de The Legend of Zelda&#8230;<\/h2>\n<p>Source : <a href=\"http:\/\/tcrf.net\" target=\"_blank\" rel=\"noopener noreferrer\">The Cutting Room Floor<\/a> (site en anglais o\u00f9 je publie mes d\u00e9couvertes)<\/p>\n<p>&nbsp;<\/p>\n<h2 class=\"part-title\" style=\"text-align: center;\">&#8211; Les anciens sprites dans le prototype &#8211;<\/h2>\n<h3 class=\"subject-title\">Les sprites utilis\u00e9s&#8230;<\/h3>\n<h4 style=\"text-align: center;\"><span style=\"color: #333399;\"><em><strong>Stalfos<\/strong><\/em><\/span><\/h4>\n<p>Quelques petites modifications dans le look des Stalfos, surtout an niveau du pied gauche.<\/p>\n<div class=\"proto-table\" style=\"overflow-x: auto;\">\n<table class=\"proto-table-3\">\n<tbody>\n<tr>\n<th class=\"proto-table-title\">Prototype<\/th>\n<th class=\"proto-table-title\">Finale<\/th>\n<\/tr>\n<tr>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_StalfosProto.png\" width=\"32\" height=\"32\"><\/td>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_StalfosFinal.png\" width=\"32\" height=\"32\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>&nbsp;<\/p>\n<h4 style=\"text-align: center;\"><span style=\"color: #333399;\"><em><strong>Wall Master<\/strong><\/em><\/span><\/h4>\n<p>L&#8217;unique diff\u00e9rence avec les Wall Masters vient de l&#8217;absence de point blanc sur eux.<\/p>\n<div class=\"proto-table\" style=\"overflow-x: auto;\">\n<table class=\"proto-table-3\">\n<tbody>\n<tr>\n<th class=\"proto-table-title\">Prototype<\/th>\n<th class=\"proto-table-title\">Finale<\/th>\n<\/tr>\n<tr>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_WallMasterProto.gif\" width=\"32\" height=\"32\"><\/td>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_WallMasterFinal.gif\" width=\"32\" height=\"32\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>&nbsp;<\/p>\n<h4 style=\"text-align: center;\"><span style=\"color: #333399;\"><em><strong>Pols Voice<\/strong><\/em><\/span><\/h4>\n<p>Les Pols Voices ont quelques diff\u00e9rences assez visibles. Les yeux utilisent la couleur de la tunique de Link et surtout, il n&#8217;y a pas de moustaches.<\/p>\n<div class=\"proto-table\" style=\"overflow-x: auto;\">\n<table class=\"proto-table-3\">\n<tbody>\n<tr>\n<th class=\"proto-table-title\">Prototype<\/th>\n<th class=\"proto-table-title\">Finale<\/th>\n<\/tr>\n<tr>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_PolsVoiceProto.gif\" width=\"32\" height=\"32\"><\/td>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_PolsVoiceFinal.gif\" width=\"32\" height=\"32\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>&nbsp;<\/p>\n<h4 style=\"text-align: center;\"><span style=\"color: #333399;\"><em><strong>Ganon<\/strong><\/em><\/span><\/h4>\n<p>Au moment o\u00f9 il est paralys\u00e9 apr\u00e8s plusieurs coups d&#8217;\u00e9p\u00e9e par Link, Ganon devient de la m\u00eame couleur que le donjon.<\/p>\n<div class=\"proto-table\" style=\"overflow-x: auto;\">\n<table class=\"proto-table-3\">\n<tbody>\n<tr>\n<th class=\"proto-table-title\">Prototype<\/th>\n<th class=\"proto-table-title\">Finale<\/th>\n<\/tr>\n<tr>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_GanonProto.png\" width=\"64\" height=\"64\"><\/td>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_GanonFinal.png\" width=\"64\" height=\"64\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>&nbsp;<\/p>\n<h3 class=\"subject-title\">Les sprites inutilis\u00e9s&#8230;<\/h3>\n<h4 style=\"text-align: center;\"><span style=\"color: #333399;\"><em><strong>Rock<\/strong><\/em><\/span><\/h4>\n<p>Ces rochers \u00e9taient beaucoup moins d\u00e9taill\u00e9s \u00e0 l&#8217;\u00e9poque et il n&#8217;existe qu&#8217;une seule animation contre deux dans la version finale.<\/p>\n<div class=\"proto-table\" style=\"overflow-x: auto;\">\n<table class=\"proto-table-3\">\n<tbody>\n<tr>\n<th class=\"proto-table-title\">Prototype<\/th>\n<th class=\"proto-table-title\">Finale<\/th>\n<\/tr>\n<tr>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_RockProto.png\" width=\"32\" height=\"32\"><\/td>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_RockFinal.png\" width=\"32\" height=\"32\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>&nbsp;<\/p>\n<h4 style=\"text-align: center;\"><span style=\"color: #333399;\"><em><strong>Ghini<\/strong><\/em><\/span><\/h4>\n<p>Quelques anciennes images du jeu et m\u00eame un artwork montraient que les Ghinis \u00e9taient assez diff\u00e9rents dans les anciennes versions du jeu. Leurs yeux \u00e9taient plus agressifs et ils semblaient avoir des jambes. L&#8217;ombre est un peu plus petite \u00e9galement.<\/p>\n<div class=\"proto-table\" style=\"overflow-x: auto;\">\n<table class=\"proto-table-3\">\n<tbody>\n<tr>\n<th class=\"proto-table-title\">Prototype<\/th>\n<th class=\"proto-table-title\">Finale<\/th>\n<\/tr>\n<tr>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_GhiniProto.png\" width=\"64\" height=\"32\"><\/td>\n<td class=\"proto-table-content-3\"><img loading=\"lazy\" decoding=\"async\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_GhiniFinal.png\" width=\"64\" height=\"32\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>Pour ces deux derniers sprites qui ne sont pas utilis\u00e9s dans le prototype, ils sont visibles dans les tiles de l&#8217;\u00e9cran titre. Ils seront ensuite remplac\u00e9s par les d\u00e9corations de l&#8217;\u00e9cran du prologue et des objets dans la version finale. Voici un exemple en image :<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"\/\/www.triforce-legend.com\/beta\/tloz\/proto\/sprites\/TLOZ_Tiles.gif\" width=\"512\" height=\"256\"><\/p>\n<p>&nbsp;<\/p>\n<h5 style=\"text-align: center;\"><strong><a href=\"\/\/www.triforce-legend.com\/v6\/le-prototype-de-zelda-1\/#menu-proto\">\u00bb Retour sur la page principale \u00ab<\/a><\/strong><\/h5>\n","protected":false},"excerpt":{"rendered":"<p>Tous les d\u00e9tails du prototype de The Legend of Zelda&#8230; Source : The Cutting Room Floor (site en anglais o\u00f9 je publie mes d\u00e9couvertes) &nbsp; &#8211; Les anciens sprites dans le prototype &#8211; Les sprites utilis\u00e9s&#8230; Stalfos Quelques petites modifications dans le look des Stalfos, surtout an niveau du pied gauche. Prototype Finale &nbsp; Wall [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1247,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[169,205,204,203,202],"class_list":["post-481","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-non-classe","tag-beta","tag-fds","tag-proto","tag-prototype","tag-the-legend-of-zelda"],"_links":{"self":[{"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/posts\/481","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/comments?post=481"}],"version-history":[{"count":0,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/posts\/481\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/media\/1247"}],"wp:attachment":[{"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/media?parent=481"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/categories?post=481"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.triforce-legend.com\/v6\/wp-json\/wp\/v2\/tags?post=481"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}